Applies the properties of a selected table cell to other table cells.
Applies the properties of a selected object to other objects.
Uses the current material defined in the CMATERIAL system variable.
Displays a material mapping gizmo to adjust the mapping on a face or an object.
Creates point objects or blocks at measured intervals along the length or perimeter of an object.
Measures the distance, radius, angle, area, and volume of selected objects or sequence of points.
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Tessellation Options dialog box, which controls default settings for converting existing objects to mesh objects.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Multiplies the number of faces in selected mesh objects or faces.
Converts 3D objects such as polygon meshes, surfaces, and solids to mesh objects.
Decreases the level of smoothness for mesh objects by one level.
Increases the level of smoothness for mesh objects by one level.
Removes the crease from selected mesh faces, edges, or vertices.
Finds any legacy materials in Tool Palettes and converts them to generic type.
Inserts multiple instances of a block in a rectangular array.
Creates a mirrored copy of selected objects across a mirroring plane.
Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader.
Adds leader lines to, or removes leader lines from, a multileader object.
Moves objects a specified distance in a specified direction.
Reverses the effects of several previous UNDO or U commands.
Creates a slide file of the current model viewport or the current layout.
In a layout, switches from paper space to model space in a layout viewport.